Clair Obscur: Expedition 33
2025 video game
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Interest in “Clair Obscur: Expedition 33” spiked on Wikipedia on 2026-07-19.
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Key Takeaways
- Clair Obscur: Expedition 33 is a 2025 role-playing video game developed by Sandfall Interactive and published by Kepler Interactive.
- In the game, the player controls a party of characters from a third-person perspective, exploring areas and engaging in combat.
- The project originated in 2019 as Guillaume Broche, a Ubisoft employee who left the company in 2020 during the COVID-19 pandemic to form Sandfall Interactive with friends and contacts, began establishing a core team of 30 developers that came to be supported by various production partners.
- Development began with Unreal Engine 4 and later switched to Unreal Engine 5, providing rendering improvements.
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Source summary
WikipediaClair Obscur: Expedition 33 is a 2025 role-playing video game developed by Sandfall Interactive and published by Kepler Interactive. Set in a dark fantasy Belle Époque setting, the game follows the members of Expedition 33 as they set out to destroy the Paintress, a being causing the yearly Gommage, where those at or above an ever-decreasing age are erased from existence. In the game, the player controls a party of characters from a third-person perspective, exploring areas and engaging in combat. Its turn-based mechanics feature real-time aspects such as quick time events and timed actions in combat.
The project originated in 2019 as Guillaume Broche, a Ubisoft employee who left the company in 2020 during the COVID-19 pandemic to form Sandfall Interactive with friends and contacts, began establishing a core team of 30 developers that came to be supported by various production partners. Inspired by Japanese RPGs that shaped their youth such as the Final Fantasy and Persona series, the developers at Sandfall sought to create a high-fidelity turn-based role-playing game, a genre they felt AAA studios had neglected. Development began with Unreal Engine 4 and later switched to Unreal Engine 5, providing rendering improvements.
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