Horizon Zero Dawn
2017 video game
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Why this is trending
Interest in “Horizon Zero Dawn” spiked on Wikipedia on 2026-06-03.
Categorised under Entertainment, this article fits a familiar pattern. Entertainment topics frequently surge on Wikipedia following major media events, premieres, or unexpected celebrity developments.
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Key Takeaways
- Horizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment.
- The game follows Aloy, a young huntress who sets out to uncover her past.
- A skill tree provides the player with new abilities and bonuses.
- Horizon Zero Dawn was Guerrilla Games' first new intellectual property since Killzone in 2004 and its first open-world and role-playing game.
- Development began in 2011 after the completion of Killzone 3.
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Source summary
WikipediaHorizon Zero Dawn is a 2017 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The first instalment in the Horizon video game series, it is set in a post-apocalyptic United States where large robotic machines dominate the Earth while humans live in primitive tribes with varying levels of technological development. The game follows Aloy, a young huntress who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests.
Horizon Zero Dawn was Guerrilla Games' first new intellectual property since Killzone in 2004 and its first open-world and role-playing game. Director Mathijs de Jonge considered it the riskiest idea among those pitched. Development began in 2011 after the completion of Killzone 3. The game engine, Decima, was developed for Killzone: Shadow Fall and modified for Zero Dawn. The game uses vibrant colours and was designed to evoke a sense of adventure and hope despite its post-apocalyptic setting. Anthropologists were consulted to inform the world's decay, while experts in robotics were consulted to develop realistic machine designs. Non-fiction books by Jared Diamond, and futuristic fiction such as Nausicaä of the Valley of the Wind (1984) and Princess Mononoke (1997), influenced the design of the game's setting and narrative. The game's cast included Ashly Burch and Lance Reddick, while the soundtrack was composed by Joris de Man, featuring contributions from The Flight.
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